Package-level declarations
Types
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Represents an area effect cloud, such as that of the lingering effect that appears when a lingering potion is thrown.
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An armor stand.
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interface Bucketable
An entity that can be picked up in a bucket.
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interface Entity : Sender, HoverEventSource<HoverEvent.ShowEntity> , Sound.Emitter, Sound.Source.Provider, TeamMember, Identified
An entity somewhere in a world.
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All of the built-in vanilla mob categories.
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A category of entity that applies certain spawning mechanics and behaviours.
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A type of entity.
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All the types of entities in the game.
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A slot that a piece of equipment may be in.
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An orb of experience.
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Represents an entity that lives in a world.
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An entity with a simple artificial intelligence that can drop items.