Living Entity
Represents an entity that lives in a world.
Inheritors
Functions
Adds the given entity as a passenger of this entity.
Converts this subject to its equivalent Adventure permission checker.
Ejects all passengers from this entity.
Ejects this entity from it's vehicle.
Gets the value for the given permission.
Checks if this subject has the given permission.
If this entity is a passenger of another entity.
If this entity is currently fully submerged under water, meaning its entire hitbox must be under water.
Removes the given entity as a passenger of this entity.
Properties
The amount of absorption this living entity has.
The current bounding box of this entity. This is used to determine the area in which an entity can be interacted with, also known as a hitbox.
The custom name of the entity. May be null if the custom name has not been set.
The display name of this entity in their current team, if they are in a team.
The distance this entity has fallen.
The amount of ticks this entity has been freezing for.
If this entity is affected by gravity.
If the current custom name is visible or not.
If this entity is in a riptide spin attack.
If this entity is invisible.
If this entity should not take damage from any source.
If this entity is on terra firma.
If this entity is sneaking.
If this entity is sprinting.
If this entity is swimming.
If this entity is currently using an item.
The last time, in ticks, this entity was damaged.
The passengers this entity currently has.
This value can mean one of two things, depending on if the value is positive or negative.
The current position this entity is sleeping at.
How this member will be represented in a team.
The amount of ticks this entity has existed for.
The type of this entity.