Arrow Like
Something that shares some (or all) functionality with that of an Arrow.
Inheritors
Types
Functions
Adds the given entity as a passenger of this entity.
Converts this subject to its equivalent Adventure permission checker.
Ejects all passengers from this entity.
Ejects this entity from it's vehicle.
Gets the value for the given permission.
If this projectile has been shot.
If this projectile has left its owner's hitbox.
Checks if this subject has the given permission.
If this entity is a passenger of another entity.
If this entity is currently fully submerged under water, meaning its entire hitbox must be under water.
Removes the given entity as a passenger of this entity.
Properties
The base damage that this arrow like object will do to an entity it comes in to contact with.
The current bounding box of this entity. This is used to determine the area in which an entity can be interacted with, also known as a hitbox.
The custom name of the entity. May be null if the custom name has not been set.
The display name of this entity in their current team, if they are in a team.
The distance this entity has fallen.
The amount of ticks this entity has been freezing for.
If this entity is affected by gravity.
If this arrow like object ignores physics.
If this arrow like object is critical.
If the current custom name is visible or not.
If this arrow like object is currently stuck in the ground.
If this entity is invisible.
If this entity should not take damage from any source.
If this entity is on terra firma.
If this entity is sneaking.
If this entity is sprinting.
If this entity is swimming.
The passengers this entity currently has.
The current pickup state of this arrow like object.
The amount of remaining times that this arrow like object can pierce through an entity.
This value can mean one of two things, depending on if the value is positive or negative.
The block this arrow like object is currently stuck in, or null if this object is not currently stuck in a block.
How this member will be represented in a team.
The amount of ticks this entity has existed for.
The type of this entity.
If this arrow like object was shot from a crossbow.